Large City: Íhtíhlùji̊ Ji̊ Qi̊v

Íhtíhlùji̊ Ji̊ Qi̊v

Íhtíhlùji̊ Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceQùkēi̊v Region
RegionIliqtmaivu Brush
Founded933
Community LeaderLord Kninzeisk
Area225 km2 (90 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation2138 m (7014 ft)
Average Yearly Precipitation214 cm/y (84 in/y)
Population53201
Population Density236 people per km2 (591 people per mi2)
Town AuraMysticism
Naming
Native nameÍhtíhlùji̊ Ji̊ Qi̊v
PronunciationÍhtíh /ˈlʊʤi̘/
Direct Translation[skirt] [army; military]
Translation[Not Yet Translated]

Íhtíhlùji̊ Ji̊ Qi̊v (Íhtíh /ˈlʊʤi̘/ [skirt] [army; military]) is a subtropical Large City located in the Qùkēi̊v Region of the Tetburland.

The name Íhtíhlùji̊ Ji̊ Qi̊v is derived from the Sylvin language, as Íhtíhlùji̊ Ji̊ Qi̊v was founded by Garêgfesí, who was culturaly Tauran.

Climate

Íhtíhlùji̊ Ji̊ Qi̊v has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 14°C (57°F). Íhtíhlùji̊ Ji̊ Qi̊v receives an average of 214 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Íhtíhlùji̊ Ji̊ Qi̊v covers an area of nearly 225 km2 (90 mi2), and an average elevation of 2138 m (7014 ft) above sea level.

Overview

Íhtíhlùji̊ Ji̊ Qi̊v was founded durring the early 10th century, by Garêgfesí. The establishment of Íhtíhlùji̊ Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Íhtíhlùji̊ Ji̊ Qi̊v's construction back out of the project. Garêgfesí pushed on reguardles, and Íhtíhlùji̊ Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Íhtíhlùji̊ Ji̊ Qi̊v was built using the conventions of Tauran durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Íhtíhlùji̊ Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Íhtíhlùji̊ Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of premissive baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Íhtíhlùji̊ Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Íhtíhlùji̊ Ji̊ Qi̊v's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Íhtíhlùji̊ Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Íhtíhlùji̊ Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Íhtíhlùji̊ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Íhtíhlùji̊ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Íhtíhlùji̊ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Íhtíhlùji̊ Ji̊ Qi̊v's parks.

Íhtíhlùji̊ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Íhtíhlùji̊ Ji̊ Qi̊v.

Íhtíhlùji̊ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Íhtíhlùji̊ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Íhtíhlùji̊ Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Íhtíhlùji̊ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Íhtíhlùji̊ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhtíhlùji̊ Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhtíhlùji̊ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Íhtíhlùji̊ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Íhtíhlùji̊ Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Íhtíhlùji̊ Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Íhtíhlùji̊ Ji̊ Qi̊v's grid is powered by mana accumulators.

Íhtíhlùji̊ Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Íhtíhlùji̊ Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Íhtíhlùji̊ Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Íhtíhlùji̊ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Íhtíhlùji̊ Ji̊ Qi̊v's natural decorations nor waterways.

Íhtíhlùji̊ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Íhtíhlùji̊ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Íhtíhlùji̊ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Íhtíhlùji̊ Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Íhtíhlùji̊ Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Íhtíhlùji̊ Ji̊ Qi̊v rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Guardian, Graven near Íhtíhlùji̊ Ji̊ Qi̊v are known to be a mutant strain of the creature.

Íhtíhlùji̊ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Abjuration energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 107
  • Farmers: 171
  • Farm Laborer: 266
  • Hunters: 171
  • Milk Maids: 136
  • Ranchers: 67
  • Ranch Hands: 145
  • Shepherds: 126
    • Farmland: 215996 m2
    • Cattle and Similar Creatures: 13300
    • Poultry: 159603
    • Swine: 10640
    • Sheep: 532
    • Goats: 106
    • Horses, Mounts, and Beasts of Burden: 5320

Craftsmen

  • Arms and Toolmakers: 108
  • Blacksmiths: 118
  • Bookbinders: 70
  • Buckle-makers: 69
  • Cabinetmakers: 115
  • Candlemakers: 166
  • Carpenters: 163
  • Clothmakers: 136
  • Coach and Harness Makers: 56
  • Coopers: 140
  • Copper, Brass, Tin, Zinc, and Lead Workers: 70
  • Copyists: 49
  • Cutlers: 45
  • Fabricworkers: 120
  • Farrier: 236
  • Furriers: 35
  • Glassworkers: 183
  • Gunsmiths: 119
  • Harness-Makers: 52
  • Hatters: 103
  • Hosiery Workers: 38
  • Jewelers: 61
  • Leatherwrights: 147
  • Locksmiths: 52
  • Matchstick makers: 83
  • Musical Instrument Makers: 81
  • Painters, Structures and Fixtures: 65
  • Paper Workers: 76
  • Plasterers: 71
  • Pursemakers: 93
  • Roofers: 56
  • Ropemakers: 53
  • Rugmakers: 49
  • Saddlers: 100
  • Scabbardmakers: 114
  • Scalemakers: 57
  • Scientific, Surgical, and Optical Instrument Makers: 34
  • Sculptors, Structures and Fixtures: 51
  • Shoemakers: 51
  • Soap and Tallow Workers: 180
  • Tailors: 366
  • Tanners: 64
  • Upholsterers: 79
  • Watchmakers: 73
  • Weavers: 161
  • Whitesmiths: 43

Merchants

  • Adventuring Goods Retellers: 38
  • Arcana Sellers: 37
  • Beer-Sellers: 68
  • Booksellers: 85
  • Butchers: 140
  • Chandlers: 143
  • Chicken Butchers: 141
  • Entrepreneurs: 55
  • Fine Clothiers: 129
  • Fishmongers: 140
  • Florists: 31
  • Potion Sellers: 95
  • Resellers: 241
  • Spice Merchants: 71
  • Wine-sellers: 115
  • Wheelwright: 84
  • Woodsellers: 52

Service workers

  • Bakers: 295
  • Barbers: 247
  • Coachmen: 77
  • Cooks: 241
  • Doctors: 109
  • Gamekeepers: 79
  • Grooms: 48
  • Hairdressers: 197
  • Healers: 131
  • Housekeepers: 147
  • Housemaids: 354
  • House Stewards: 171
  • Inns: 49
  • Laundry maids: 95
  • Maidservants: 171
  • Nursery Maids: 96
  • Pastrycooks: 161
  • Restaurateur: 231
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 74
  • Bleachers: 49
  • Chemical Workers: 30
  • Coal Heavers: 106
  • In-Town Couriers: 118
  • Long Haul Couriers: 123
  • Dockyard Workers: 106
  • Gas Workers: 26
  • Hay Merchants: 45
  • Leech Collectors: 141
  • Millers: 123
  • Miners: 120
  • Oilmen and Polishers: 83
  • Postmen: 120
  • Pure Finder: 68
  • Skinners: 156
  • Sugar Refiners: 30
  • Tosher: 85
  • Warehousemen: 204
  • Watercarriers: 112
  • Watermen, Bargemen, etc.: 156

Skilled Laborers

  • Accountants: 67
  • Alchemist: 81
  • Clerk: 108
  • Dentists: 54
  • Educators: 141
  • Engineers: 74
  • Gardeners: 52
  • Mages: 39
  • Plumbers: 58
  • Pharmacist: 65
  • Professors: 22
  • Scientists: 39
  • Wizards: 23

Civil Servants

  • Adventurers: 50
  • Bankers: 74
  • Civil Clerks: 126
  • Civic Iudex: 59
  • Consultants: 34
  • Exorcist: 115
  • Fixers: 64
  • Kami Clerk: 105
  • Landlords: 103
  • Lawyers: 66
  • Legend Keepers: 88
  • Militia Officers: 532
  • Monks, Monastic: 177
  • Monks, Civic: 177
  • Historian, Oral: 120
  • Historian, Textual: 61
  • Policemen, Sheriffs, etc.: 123
  • Priests: 183
  • Rangers: 72
  • Rat Catchers: 77
  • Scholars: 85
  • Spiritualist: 106
  • Slayers: 30
  • Storytellers: 217
  • Military Officers: 171

Cottage Industries

  • Brewers: 190
  • Comfort Services: 204
  • Enchanters: 61
  • Herbalists: 59
  • Jaminators: 177
  • Needleworkers: 183
  • Potters: 90
  • Preserve Makers: 147
  • Quilters: 77
  • Seamsters: 312
  • Spinners: 156
  • Tinker: 60
  • Weaver: 136

Artists

  • Actors: 57
  • Architects: 20
  • Bards: 79
  • Costumers: 31
  • Dancers: 61
  • Drafters: 35
  • Engravers: 43
  • Fine Furniture Carpenters: 25
  • Glaziers: 57
  • Inlayers: 52
  • Musicians: 156
  • Painters, Art: 27
  • Playwrights: 57
  • Sculptors, Art: 47
  • Wood Carvers: 166
  • Writers: 166

Produce Industries

  • Butter Churners: 197
  • Canners: 143
  • Cheesmakers: 204
  • Ice Merchants: 23
  • Millers: 106
  • Picklers: 90
  • Smokers: 67
  • Stockmakers: 61
  • Tobacconists: 84
  • Tallowmakers: 115

20252 of Íhtíhlùji̊ Ji̊ Qi̊v's population work within a Foundational Occupation.

29225 of Íhtíhlùji̊ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 3724 (7%) are noncontributers.

Points of Interest

Íhtíhlùji̊ Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

A vast influx of newcomers over the last 5 years has greatly spiked Íhtíhlùji̊ Ji̊ Qi̊v's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Íhtíhlùji̊ Ji̊ Qi̊v, causing great chunks of ice to fall from the sky. Íhtíhlùji̊ Ji̊ Qi̊v lost 234 people, 168 livestock, and 60 buildings in the disaster.. The ice rain is generally remembered as the Terror Rain.

History